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   War in the Ice: The Battle for the Seventh Continent, 1991-92 (1978)

Image of War in the Ice: The Battle for the Seventh Continent, 1991-92 🔎

Who is this game suitable for?

Suitable for ages 14 and up. You can play with 2 to 3 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Hexagon Grid...

Game Data

Average time to play: 360
Minimum age: 14
Number of players: 2 - 3
Publisher: SPI (Simulations Publications, Inc.)
Designers: Philip S. Kosnett
Artists: Redmond A. Simonsen
Mechanics: Dice Rolling, Hexagon Grid
Durchschnitt: 0.0 (0 Bewertungen )
War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome. Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids. Level of Complexity: High Average Playing Time: 1 to 10 hours Suitability for Solitaire Play: Low

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Last Updated: 2025-08-12 19:08:08 UTC

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